Gamercraft raises $5 million for AI-powered skill-game platform

Did you miss the excitement of the GamesBeat Summit? Don’t worry! Tune in now to follow all live and virtual sessions here.


Gamercraft has raised $5 million in funding for its AI-powered competitive gaming platform for skill-based console and PC games.

The Miami-based company said it will use the money to expand its engineering and platform capabilities, develop new games and genres for 2024, and also grow its marketing arm, CEO Jose Javier Garcia Rovira said. an interview with GamesBeat.

Alienware co-founders led the round, with entries from Le Fonds, Mistral Ventures, Quantic Fund, Stellaria Capital and others.

Gamercraft’s mission is to integrate skill-based games where players can bet on whether or not to win games at the heart of future gaming economies. The company aims to offer challenges, competitions, and robust anti-cheat detection to enhance gaming experiences and confidence for all gamers.

The best Valorant players on the Gamercraft platform.

The company has attracted a user base of over 300,000 gamers in North America, Latin America and Europe.

Positioned at the crossroads of blockchain and AI, Gamercraft aims to be a gaming infrastructure player. The platform leverages the AWS Quantum Ledger to provide a transparent, immutable and cryptographically verifiable transaction ledger, the company said.

Gamercraft’s proprietary player tracking and scoring system analyzes hundreds of data points per game for each player and translates them into performance ratings and insights using artificial intelligence. This blend of AI and blockchain technology sets Gamercraft apart with its focus on high-value competitive gaming experiences and analytics for gamers at all skill levels, the company said.

For anti-cheat, Gamercraft uses an adaptive learning-based model to analyze the finer details of player data. The accuracy of this model ensures fair play and paves the way for highly defensible, hyper-localized features such as personal AI training and player development.

Gamercraft plans to use some proceeds for further exploration and innovation in promising areas of competitive gaming and blockchain.

The accelerated adoption of Gamercrafts platform highlights the growing demand for an accessible, skill-based gaming economy and signals the potential for a new era of competitive gaming, the company said.

Gamercraft’s vision is to create a future where players investing in the time and skills invested translate into tangible returns for them. Gamercraft plans to close the seed round by the end of the year. The company was founded in 2020. Gamercraft has 12 people and has raised $6.8 million to date.

We envision a future where gamers will no longer have to settle solely for passive gaming experiences, instead embracing experiences in which their invested time and skill translate into tangible returns for them, Garcia-Rovira said. This ambitious vision forms the core of Gamercraft’s mission: to integrate games of skill into the heart of future gaming economies.

Origins

Gamercraft scale page

By studying the market ahead of its launch, Gamercraft learned that gamers are really wondering if the scales are tipped against them or if someone is cheating in their competitive games, said Garcia Rovira.

We needed to increase both the level of fairness and compliance and do it through artificial intelligence, he said. Our ecosystem and platform are powered by both AI and blockchain, as well as adaptive learning models that track player performance right from the start.

This tracking helps the company place players in the right divisions for better matchmaking. And tracking fuels retention and engagement.

Regarding cheating, Garcia Rovira said that the company observes player behavior when it comes to cheating. Does player data tell them anything about cheating? Individual game companies may be able to do something about whether a particular machine is being used to tamper with game files.

Game room

Since we were talking about games of skill, where money was at stake, we needed to update the game. Let’s look at server-side behavioral anti-cheat, she said. It’s all minimally invasive, but we look at the data and build this very accurate profile of you as a player. So this is really the key difference that makes us unique compared to solutions like Easy Anti-Cheat. Look at things like account sharing and more, like a reputation score or risk score, that goes up and down with every game you play.

The first year was all about fine-tuning anti-cheat data and other things related to being able to run fair competitions. He launched the platform about 15 months ago and has been steadily improving over time. Around that time, the number of users started growing rapidly.

It earns most of its revenue from its competitive platform for triple-A games, such as League of Legends, Valorant or CS:GO. It uses artificial intelligence to provide player insights on the platform. In regards to games of skill, Garcia Rovira believes that major gaming companies will adopt skill-based betting in competitive triple-A games in the coming years.

Obviously, larger companies will be slower to adopt it, he said.

Gamercraft hopes to develop their own games in the future using its technologies. Currently, the company earns from season tickets and a percentage of the revenue associated with match registration fees.

The GamesBeat creed when covering the gaming industry is “where passion meets business”. What does this mean? We want to tell you how important the news is to you, not only as a decision maker at a game studio, but also as a gaming fan. Whether you read our articles, listen to our podcasts or watch our videos, GamesBeat will help you learn about the industry and enjoy interacting with it. Discover our Briefings.

#Gamercraft #raises #million #AIpowered #skillgame #platform
Image Source : venturebeat.com

Leave a Comment